The Hot Pot is a powerful flamethrower in Boom Beach with improved reach that remains protected in an underground bunker until enemies are in range. It is a prototype defence built in the Weapon Lab and is essentially an improved flamethrower with increased range and significantly higher damage. However, compared to other prototype defences, the Hot Pot has the least health. Due to its high damage but low health, units with high health such as Scorchers, paired with damage-dealing units such as Zookas, are effective in destroying the Hot Pot.
Characteristics | Values |
---|---|
Flamethrower | Improved reach |
Protection | Underground bunker until enemies are in range |
Health | 10k, 15k, 20k |
Damage | 600, 1020, 1440 DPS |
Burn Damage | 5 seconds |
Comparison to other Prototype Defences | Least health |
Vulnerability | Shock Bomb |
What You'll Learn
Using Shock Bombs to minimise damage
The Hot Pot is a powerful flamethrower with improved range that stays protected in an underground bunker until enemies are in range. It has very high damage but relatively low health for a prototype, so units with high health, such as Scorchers, paired with damage-dealing units, such as Zookas, are best suited for dealing with this defence so it is taken down quickly.
If you are using low-health troops such as Riflemen or Warriors, it is recommended to use Shock Bombs to minimise the amount of damage the Hot Pot can do to your army. Saving up Gunboat Energy for this purpose is paramount and could make all the difference in an attack.
A well-timed Shock Bomb can completely deny the impact of the Hot Pot. If you shock the Hot Pot while it is exposed, it cannot retreat until the shock wears off, so this is a good time to use Artillery and Barrage to damage or destroy the defence.
The Hot Pot's bunker does not protect it from Shock Bombs, preventing it from ever attacking when stunned. However, this is not always recommended as this could be problematic if troops end up on top of the bunker while it is inactive.
The Shock Bomb is the fourth weapon unlocked for the Gunboat and is unlocked at Headquarters level 7. It can temporarily stun any non-flying troop as well as any defensive buildings (except mines, Boom Mines and Shock Mines, which will not be set off) in its area of effect. Each use costs 5 more Gunboat Energy than the previous, with a starting cost of 7 Gunboat Energy.
Shock Bombs are best used for stopping strong defences, depending on your troop composition. For example, using a Shock Bomb on Boom Cannons, Sniper Towers or Cannons when your army consists of Heavies or Tanks is beneficial.
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Attacking with high-health units
When attacking the Hot Pot in Boom Beach, it is important to consider the health of your units. The Hot Pot is a powerful flamethrower with improved range that remains protected in an underground bunker until enemies are within proximity. It has high damage output but relatively low health for a prototype, so it is recommended to use high-health units such as Scorchers, paired with damage-dealing units like Zookas, to take it down quickly.
Scorchers are heavy-duty, flame-resistant robots that can absorb a significant amount of damage, making them ideal for drawing the Hot Pot's fire while Zookas deal damage from a distance. Zookas are highly effective offensive units that can deal a lot of damage with their rocket launchers, making them a good complement to the Scorchers' close-quarters combat.
When planning your attack, it is crucial to consider the positioning of the Hot Pot. If it is located on one side of the Headquarters, you may be able to attack the Headquarters from the other side without triggering the Hot Pot. This strategy requires careful troop placement and movement to avoid bringing your units too close to the Hot Pot's range.
Additionally, you can use Shock Bombs to minimise the damage inflicted by the Hot Pot. Timing is crucial, as a well-timed Shock Bomb can prevent the Hot Pot from engaging your troops. If you shock the Hot Pot while it is exposed, it will be unable to retreat, giving you an opportunity to use Artillery and Barrage to damage or destroy it.
However, it is important to note that Shock Bombs are expensive, so you should only use them when your troops are close to activating the Hot Pot. Alternatively, you can use Critters to expose the Hot Pot, followed by continuous shocking to keep it inactive. This strategy can be risky, as your troops may end up on top of the bunker while the Hot Pot is inactive, leaving them vulnerable to other defences.
In conclusion, when attacking the Hot Pot in Boom Beach, it is crucial to use high-health units like Scorchers to absorb damage, paired with damage-dealing units like Zookas to take down the Hot Pot quickly. Careful positioning, flanking, and the use of Shock Bombs are also key elements in a successful attack strategy.
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Flanking the Hot Pot
Firstly, understand the Hot Pot's strengths and weaknesses. The Hot Pot is a powerful flamethrower with improved range that stays protected in an underground bunker until enemies are within range. It has high damage but relatively low health for a prototype defense. Its short range also means that it can be flanked or avoided completely by taking a different route.
When planning your attack, consider using units with high health, such as Scorchers, paired with damage-dealing units, such as Zookas, to take down the Hot Pot quickly. Alternatively, if you are using low-health troops like Riflemen or Warriors, be sure to use Shock Bombs to minimise the damage it can inflict on your army. Saving up Gunboat Energy for this purpose is crucial. A well-timed Shock Bomb can completely deny the impact of the Hot Pot, as it takes a few moments to engage troops after activation.
If you choose to use Critters to expose the Hot Pot, be sure to have your troops close by to activate it immediately, as the Hot Pot will retreat into its bunker if not taken down within a few seconds. This strategy can be costly, so only use it when necessary.
Additionally, consider using very long-range troops like Grenadiers to outrange the Hot Pot while it is active. However, be cautious when the Hot Pot is connected to the Headquarters, as deploying a Flare to reposition your troops may inadvertently bring them into the Hot Pot's range.
In summary, by understanding the Hot Pot's strengths and weaknesses and employing the right combination of troops and tactics, you can effectively flank and neutralise this defensive threat in Boom Beach.
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Using Critters to expose the Hot Pot
The Hot Pot is a powerful flamethrower with improved range that stays protected in an underground bunker until enemies are within proximity. Due to its high damage output, it is best to attack with high-health units like Scorchers, paired with high-damage units like Zookas.
If you are using low-health troops, such as Riflemen or Warriors, it is imperative to use Shock Bombs to minimise the damage inflicted by the Hot Pot. This is a costly strategy, so it is recommended to only expose the Hot Pot when your troops are close to activating it.
Critters can be used to expose the Hot Pot, but they must be deployed when your troops are nearby, as the Hot Pot will only remain above ground for a few moments before retreating into its bunker. Once the Hot Pot is exposed, you must act quickly to take it down. This can be achieved by using Gunboat Weaponry or by continuously shocking the Hot Pot and following up with Artillery and Barrage.
It is important to note that if you choose to use Critters to expose the Hot Pot, you must be prepared to deal with it immediately, as it will only remain exposed for a short time. This strategy can be effective, but it requires precise timing and coordination.
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Attacking with Grenadiers
Grenadiers are a powerful troop in Boom Beach, with their long-range and inaccurate grenade throws causing splash damage to multiple buildings. Here are some tips for attacking with Grenadiers:
Troop Composition
Grenadiers are inaccurate and have low DPS, so they are not effective in small numbers. They work well in combination with Medics, who can heal the damage inflicted by Rocket Launchers. Tanks can also be added to the mix to take the hits and clear the path for Grenadiers. A good composition could be 2 Landing Crafts of 4 Medics, 2 Landing Crafts of Grenadiers, and 3 Landing Crafts of Tanks.
Base Scouting
Before attacking, scout the enemy base to identify the locations of Boom Cannons, Cannons, and Sniper Towers, as these are the most significant threats to Grenadiers. Identify if you can go around some of the defences or if there is space to deploy your troops.
Deployment and Flanking
Deploy your Grenadiers and flare them to the side with the most defensive buildings to attack. Use Artillery and Barrage to take out any Boom Cannons in the way. If there are Sniper Towers, barrage them to reduce their health. Flare your Grenadiers away from solid places of attack to target more defensive buildings.
Dealing with Defences
Grenadiers are excellent at taking out Boom Cannons, Sniper Towers, and Cannons, but they need to be kept out of the range of these defences. Use Tanks or Medics to absorb damage from these buildings while your Grenadiers attack from a distance. If there are mines or Boom Mines, deploy Grenadiers 5 seconds after Tanks to clear them.
Attacking the Headquarters
If you are running out of time, a good strategy is to place a flare beside the Headquarters. This will cause all your Grenadiers to focus their attacks on it, dealing significant damage. Just ensure there are no other defensive buildings nearby that can harm your troops.
Bases to Attack and Avoid
Attack bases with defensive buildings bunched up together, as Grenadiers can take advantage of their long range to destroy them without taking damage. Avoid bases with Sniper Towers at the front and no cover, as your Grenadiers will be exposed and vulnerable.
Additional Considerations
- Grenadiers are excellent minesweepers, but using them for this purpose takes up valuable space that could be used for DPS units.
- Upgrade your Grenadiers before Tanks, as lower-level Tanks take more time to destroy front-line defences, giving Grenadiers more time to lob grenades.
- Do not place Economy and Support Buildings in front of your defences, as Grenadiers will often overshoot and hit the defences instead.
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