
Animating static images is a great way to make them more captivating to watch. One way to do this is by using the pan and zoom effect, which is also known as the Ken Burns effect. This effect was made famous by Ken Burns in his documentaries, where he used historical photographs to great effect. There are various ways to achieve this effect, depending on the software you are using. For example, in Camtasia, you can use the Zoom-n-Pan subtab to move and resize the zoom rectangle to get the desired effect. In Blender 2.8, you can enter orthographic view and press the middle mouse button to pan around the screen. In Final Cut Pro, the Ken Burns effect allows you to create a pan and zoom effect using the start and end positions you define. Additionally, you can use video editors for linear movements, but anything that involves going around has to be animated by hand.
| Characteristics | Values |
|---|---|
| Software | DaVinci Resolve, Camtasia, Final Cut Pro, Blender, Photoshop, GIMP, Krita, After Effects, Narakeet |
| Techniques | Scaling up and down artwork, moving camera closer or further away, linear movements, hand animation, adjusting zoom, using video editors, drawing start and end frames, locking screen rotation, changing key inputs |
| Effects | Ken Burns effect, Ease In, Ease Out, linear movement |
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What You'll Learn

Use a video editor for linear movements
Animating linear movements in a video can be done using a video editor. One such editor is VSDC, which can be used to change the movement trajectory, speed, and rotation of objects. To get started, launch VSDC and import your content. Then, add an object using the "Add object" button from the upper menu of the program. Place the object in the starting position from where the movement will begin. Double-click on the object file, go to the left-hand side menu, and find the "Add movement" button or use the Shift+M hotkey combination. In the "Object position parameters" pop-up window, click "Ok".
Now, to change the movement trajectory, move the rectangle to pan across the canvas. To zoom in or out, drag the Zoom slider or enter a percentage value. Click "Actual size" to scale the video to 100% of its original size, or "Scale to fit" to display the entire media on the canvas. An animation arrow will appear on the timeline. To position when the animation occurs, drag the arrow. To change the animation duration, drag either end of the arrow.
Additionally, you can adjust the speed of the object's movement. To make the movement slower, reduce the "Start speed %" value. You can also make the path smoother by finding the "Point settings – Mode" parameter and switching from linear to spline movement mode. To add rotation to the object, click on any part of the path, go to the "Properties window", find the "Rotate object" field, and switch to "True". This will activate the rotation settings menu. In the "Rotate angles" field, switch from "Constant parameter value" to "Linear parameter change", then set the desired values for the beginning and end of the movement.
Another video editor that can be used to create linear movements is Final Cut Pro for Mac. This software includes a Ken Burns effect, which creates a pan and zoom effect using the start and end positions you define. By default, the Ken Burns animation performs both Ease Out and Ease In smoothing operations, but you can customize the effect to limit the result to just easing out, just easing in, or making a linear movement with no simulated inertia or friction. To exchange the start and end positions, simply click the "Swap" button.
Other video editing software that can be used to create animations includes Camtasia, DaVinci Resolve, Canva, and Animaker. These tools offer various features such as trimming and cropping, visual effects, sound design, and AI-powered tools to create studio-quality animated videos.
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Animate by hand for circular movements
Animating circular movements by hand can be a challenging task, but there are several techniques and tools that can help you achieve smooth and natural-looking results. Here are some tips for animating circular movements by hand:
Understanding the Basics
Firstly, it's important to understand that creating a perfect circle by hand is extremely difficult. Computers can generate circles more accurately, so it's beneficial to use their capabilities to your advantage. This can be done by using keyframes and path animation tools.
Using Keyframes
Keyframes allow you to define specific points along the circular path. Start by placing your object or element at the top, bottom, left, and right of the circle. These four points will create a diamond shape. To round off the motion and create a curve, use tangents to adjust the path of the motion curves. This will ensure that your object moves along a circular route instead of jumping from point to point.
Working with Path Animation
Path animation tools can be extremely useful for circular movements. In software like Blender, you can create a circle curve and adjust its size. Then, set the circle right below the object you want to animate (e.g., a hand) and add an object constraint. Set the constraint to "Follow Path," linking the object to the circle. This will ensure that your object moves smoothly along the circular path.
Speeding Up or Slowing Down the Animation
The speed of the circular movement can be controlled by adjusting the number of frames it takes to complete a full rotation. In Blender, for example, the default is 100 frames for a full rotation, but you can increase or decrease this number to change the speed. Additionally, you can use time stretching techniques to speed up the animation without changing the size of the circle curve.
Using Consecutive Motion Arrows
Another technique for creating circular animations is by using consecutive motion arrows. In software like PhotoMirage, you can hold down the Spacebar and click, drag, and release motion arrows to plot the circular motion. This method allows you to create circular and spiral animations with ease.
Practicing and Refining
Finally, remember that animating circular movements takes practice. Experiment with different techniques and software tools to find what works best for you. With time and dedication, you'll be able to create smooth and natural-looking circular animations by hand.
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Use the Ken Burns effect
The Ken Burns effect is a post-production technique that adds a panning and zooming effect to still images, giving the illusion of movement and making the final product look like a video clip. It is named after American documentarian Ken Burns, who made extensive use of this technique in his iconic documentaries.
The Ken Burns effect is a type of crop effect with two crop settings, one at the start of the clip and another at its end. It can be achieved through the use of a rostrum camera, although it is more common to use digital editing tools such as iMovie, Openshot for Linux, Final Cut Pro, and Adobe Premiere. These tools allow you to define the start and end positions of the image, controlling the initial and final positions and sizes.
By default, a Ken Burns animation performs two smoothing operations: Ease Out and Ease In. However, you can customize the effect to limit the result to just easing out, just easing in, or creating a linear movement with no simulated inertia or friction. Ease In limits the easing effect to the end of the animation, while Ease Out limits it to the beginning.
The Ken Burns effect is a great technique to have in your arsenal, especially if you are interested in documentary filmmaking. It adds dynamic movement and a sense of immersion to what would otherwise be static photos.
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Customise the animation's duration
The duration of an animation is essential to its success. The ideal length of an animated video depends on the distribution method and the platform on which it will be used. For example, when video advertising was restricted to TV channels and their commercial breaks, most videos were 15 or 30 seconds long, with some exceptional campaigns lasting 60 seconds. On the other hand, an animation video intended for Instagram can be divided into multiple shorter stories or presented as a carousel.
When creating animations in PowerPoint, you can control when an animation begins and how fast it will play. To set the duration of an animation effect, select the slide containing the animation and then select the Animations tab. Next, select Animations Pane and choose the animation you want to set the duration for. Finally, enter the desired duration in seconds in the Duration box. You can also use the up and down arrows on the right side of the Duration box to incrementally adjust the timing. Smaller numbers mean the effect will run faster and finish sooner, while larger numbers mean the effect will run slower and take longer to complete.
In CSS, the animation-duration property specifies how long an animation cycle should take. The time can be specified in seconds or milliseconds and is initially set to '0s', which means that the animation occurs instantaneously. When creating CSS scroll-driven animations, specifying an animation-duration value in seconds or milliseconds may not be meaningful. However, Firefox requires an animation-duration to be set for it to successfully apply the animation. Therefore, it is advised to set the animation-duration to 1ms so that animations will work in Firefox without significantly altering the effect.
The CSS animation longhand properties can accept multiple values, allowing you to apply multiple animations in a single rule and set different durations for each. When providing a list of comma-separated durations, each value is mapped to its corresponding value in other properties such as animation-delay, animation-timing-function, and animation-name. For example, if you provide two animation-duration values, the first value determines the duration of the first animation in the list of animation names, and the second duration specifies the second animation.
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Draw start and end frames first
To create a panning effect in Animatron, you must first understand the basic principles of frame-by-frame animation. This involves creating a sequence of images that, when played in rapid succession, create the illusion of movement.
The first step in creating an animation is to draw the start and end frames. These frames will serve as the foundation for your animation, defining the beginning and end positions of your pan effect.
To begin, open Animatron and create a new project. Familiarize yourself with the interface, including the timeline, layers, and drawing tools. Decide on the content of your animation and the desired panning effect.
For the start frame, consider what you want the viewer to see at the beginning of the animation. This could be a static image, a specific character or object, or a particular scene. Use the drawing tools to create the artwork for the first frame. You can also import graphics or images to use as a reference or starting point.
The end frame will depict the same scene but with the camera positioned differently, simulating the desired panning effect. To create the end frame, you can adjust the position of the camera or the elements within the scene. You can move objects, change their size or perspective, or introduce new elements to create the desired visual impact.
Keep in mind that the start and end frames should have a clear relationship, with consistent elements that allow for a smooth transition during the animation. This could be achieved through the use of onion skinning, a technique that superimposes multiple frames, providing a reference for the changes between frames.
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Frequently asked questions
To pan and zoom in Animatron, you can use the Zoom-n-Pan feature. Move and resize the zoom rectangle to achieve your desired effect.
To zoom in, move the playhead to the right of the arrow and drag the Scale slider.
To zoom out, drag the Scale Down or Scale to Fit animation onto the media on the timeline and adjust the location, duration, and properties of the animation.
To change the animation duration, drag either end of the arrow.
The Ken Burns effect is a type of animation made famous by Ken Burns in his documentaries, using historical photographs to great effect. It creates a pan and zoom effect using the start and end positions you define.











































