
Panning in TVPaint is a sought-after topic in the TVPaint community forums. Users are keen to learn how to pan animations and backgrounds seamlessly, with some expressing frustration at the complexity of the process. While some suggest using the KeyFramer tool, others note that it requires a 24fps project setting and can result in an unwanted skating effect. To pan selected layers, users can select the PAN tool, choose a layer to move, and repeat for each additional layer. However, some users request a way to pan all layers simultaneously in real-time. Overall, while TVPaint offers panning capabilities, the process may require multiple steps and workarounds.
| Characteristics | Values |
|---|---|
| How to pan selected layers only | 1. Select the PAN tool. 2. Select one layer to move and move it. 3. Select another layer to move and hit ENTER. |
| How to pan an animation | Use the storyboard camera tool guide or the KeyFramer tool. |
| How to pan the background | Use the camera-tool in the Pro Version or the KeyFramer tool. |
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What You'll Learn

Using the KeyFramer tool
The KeyFramer tool in TVPaint is a useful feature that allows you to move any number of layers simultaneously. This means that you can move layers of paint and line drawings together without having to merge them first.
To use the KeyFramer tool effectively, follow these steps:
- Have your BG artwork in one TVP project, let's call it "Project A."
- Open a new TVP project, "Project B," which will be used to apply the KeyFramer effect.
- In Project B, go to KeyFramer > Render Tab > and select "Source" as Project A (the BG).
- Now, use the KeyFramer tool's X, Y, and Z coordinates to set the position of the background. For example, if you want to pan from left to right, adjust the X-coordinate accordingly.
- Set the start position at frame 1 and click the "Create" button to create a new keyframe.
- Move to the last frame and set the ending position of the pan using the KeyFramer X, Y, Z coordinates. Click "Create" again to establish the keyframe for the final position.
- Finally, hit the Play button to preview the camera pan move.
It's important to note that the KeyFramer tool requires your project to be set to 24fps. Additionally, there is a drawback to using this tool for camera pans, as it can be challenging to prevent the "skating effect." However, with practice and experimentation, you can master the KeyFramer tool and create dynamic pans in your TVPaint animations.
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Panning animations
Another method for panning animations involves using the camera tool. This can be done by creating a project with a background as large as your desired panning range and then utilising the camera tool to pan over it. This approach ensures that your background remains intact and is not cut off by TVPaint's work-area limitations.
Additionally, there are custom scripts available that can enhance your panning capabilities. One such script involves left-clicking for panning and right-clicking for WarpPan. This script simplifies the panning process and saves time by eliminating the need to press "enter" after each pan.
It is worth noting that some users have expressed a desire for more straightforward panning methods within TVPaint, as the current processes can be complex and time-consuming. Nevertheless, with some experimentation and exploration of these techniques, you can effectively create panning animations in TVPaint.
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Moving the background
Using the KeyFramer:
One method to move the background without cutting is by utilising the KeyFramer tool. This approach allows you to preserve a background that is larger than the current project's format. Here's how you can do it:
- Create two projects—Project A and Project B. Project A will contain your background artwork, while Project B will be used to apply the KeyFramer effects.
- In Project B, go to KeyFramer and select the Render Tab. Choose Project A as the source.
- Use the KeyFramer tool's X, Y, and Z coordinates to set the position of the background. For example, you can set it to pan from left to right.
- Set the start position at frame 1 and click the "C" (create) button to create a new keyframe.
- Move to the last frame and set the ending position of the pan using the KeyFramer coordinates. Click "C" again to create another keyframe.
- Hit the Play button to preview the camera pan move.
Combining Projects:
Another approach to moving the background is by combining two projects, similar to the previous method. Here's how to do it:
- Create two projects—one large project with the background and another smaller project with the characters or other elements.
- Open both projects simultaneously.
- Use the KeyFramer to look at the background and move it around without destroying it. This method allows you to preserve the background while panning.
Using the Camera Tool:
If you own the Pro Version of TVPaint, you can utilise the camera tool for panning. Here's how:
- Create a project that is as large as your desired background.
- Use the camera tool to pan over the background.
Scripting:
Some users have suggested using scripts to facilitate panning. While this may require some scripting knowledge, it can be a time-saving approach. One such script suggests left-clicking for panning and right-clicking for WarpPan. However, keep in mind that scripts may require additional steps and understanding of the software.
Other Considerations:
- It's important to note that panning in TVPaint can be complex, especially for new users. It may require multiple steps and understanding of various tools and techniques.
- The frame rate of your project may impact the panning process. For example, if you animate at 12fps, you may need to switch to a 24 fps rate for certain moves in the KeyFramer.
- The skating effect is a potential drawback when using the camera pan feature. This effect can be avoided by using the AnimBrush suggestion.
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Using the Pan tool
The Pan tool in TVPaint allows users to move layers in their animations. To use the Pan tool, follow these steps:
- Select the Pan tool from the toolbar.
- Choose the layer you want to move by clicking on it.
- Drag the layer to the desired position on the canvas. You can also use the arrow keys on your keyboard to move the layer one pixel at a time for more precise adjustments.
- Repeat this process for each layer you want to move.
It's important to note that moving multiple layers simultaneously might require the use of the KeyFramer tool or scripts. The KeyFramer tool allows you to move any number of layers together without having to merge them first. However, it is recommended to animate at 12fps and let the Export Panel add an extra instance to each frame for smoother animations.
Additionally, scripts like PanLayers-RT (Real-Time) can help automate the panning process for multiple layers. These scripts can be loaded into TVPaint and used with the Custom Panel to improve your workflow.
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Grouping layers
TVPaint is a complex software aimed at making animations. It has a forum where users can share their queries and solutions. One such query is about grouping layers.
To group layers, you must first select the layers you want to group. You can do this by holding down the Ctrl key and clicking on the layers you want to group. Once you have selected the layers, you can group them by going to the Layer menu and choosing "Group Layers" or by using the keyboard shortcut Ctrl + G.
Once your layers are grouped, you can move them together without having to first merge them. This can be useful if you want to animate a character walking across the screen, for example. You can also apply transformations to the group, such as resizing or rotating, and the transformation will be applied to all the layers in the group.
To apply a transformation to a group of layers, you can use the Transform tool. With the Transform tool selected, you must first select the group of layers you want to transform. Then, choose "Apply on all layers" in the tool panel and hit Enter to apply the transformation.
It is important to note that some users have reported issues with the Transform tool not working correctly when trying to transform grouped layers. In some cases, only one layer in the group may be transformed, or the transformation may not be applied to all instances of the layers. It is recommended to check if the other layers are locked or if the "Preserve Alpha" option is checked on.
Additionally, there are options to show or hide layers in the Timeline. This can be done by clicking on the white circle next to the layer, which will hide it in the project's window. You can also reduce the number of layers displayed in the Timeline by unchecking the adjacent square, which will hide all layers in that colour group.
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Frequently asked questions
You can use the KeyFramer tool in TVPaint to pan your animation. First, create a new TVP project with your BG artwork. Then, go to KeyFramer > Render Tab > select Source as your first project. Use the KeyFramer tool to set the X, Y, Z coordinates for the start and end position of the pan, and create a new keyframe for each. Finally, hit the Play button to preview the camera pan move.
Select the PAN tool, then select the layer you want to move and move it. Select another layer and hit ENTER to apply the same movement. Repeat this process for all the layers you want to move.
If you have the Pro Version of TVPaint, you can create a project that is the same size as your background and use the camera tool to pan over it. Alternatively, you can use the KeyFramer tool to move your background around without destroying it.
One way to prevent the "skating effect" is to use the AnimBrush feature, which allows you to stay at 12fps while still achieving a smooth camera pan during export.
Yes, there are scripts that can make panning in TVPaint easier. For example, one script allows you to pan with a left-click and WarpPan with a right-click. This can save a lot of time, especially if your project contains many layers.








































