Setting Pan View In Fsuipc: A Quick Guide

how to set pan view in fsuipc

To set pan view in FSUIPC, you can use a hat switch. The process is slightly different depending on whether you have a 4-way or 8-way hat switch. For an 8-way hat switch, you can assign each direction button under the Buttons + Switches tab in FSUIPC. For a 4-way switch, you can use the Compound Button Conditions feature within FSUIPC to send different commands when two buttons are pushed simultaneously. You can also modify the hat switch assignments in the FSUIPC.ini text file to set the pan view.

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Using a hat switch for pan view

The process of setting up a hat switch for pan view in FSUIPC differs depending on whether you have an 8-way or 4-way hat switch.

If you have an 8-way hat switch, like the Saitek Pro Flight Yoke, you can simply assign each hat switch direction button under the Buttons + Switches tab in FSUIPC. First, choose the appropriate "Control sent when button pressed" dropdown option, such as "Pan Left" or "Pan Right". Then, check the "Control to repeat while held" box. Repeat this process for all 8 buttons on the hat switch.

For example, in FSUIPC, the hat switch could be on Joystick #2, and pressing right on the Hat Switch (button #27) could be set to repeat the "Pan Right" control.

If you have a 4-way switch, you can use the Compound Button Conditions feature within FSUIPC to control 8 directions. This feature allows FSUIPC to send different commands when two buttons are pushed at the same time. For example, you can send the "Pan Right Up" command by pushing the hat switch diagonally right and up.

To do this, first program the four basic pan view directions into FSUIPC from inside FSX/Prepar3D. Then, manually modify the FSUIPC.ini text file.

14=R2,25,C65734,0 ; PAN UP

15=CR(+2,26)2,25,C65854,0 ; PAN LEFT UP

16=CR(+2,27)2,25,C65856,0 ; PAN RIGHT UP

17=R2,26,C65671,0 ; PAN LEFT

18=R2,27,C65672,0 ; PAN RIGHT

Additionally, if you want to reset your pan view, you can assign the "Pan View Reset" control to one of your hat switch buttons. However, this will make the view snap back to the center as soon as you release the button, which some may find annoying. Alternatively, you can assign the "Pan View Reset" control to a different button or key, unchecking the "Control to repeat while held" option.

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Assigning each hat switch direction button

To assign each hat switch direction button, you must first program the four basic pan view directions (up, down, left, and right) into FSUIPC from inside FSX/Prepar3D. This process differs depending on whether you have an 8-way or 4-way hat switch.

If you have an 8-way hat switch, like the Saitek Pro Flight Yoke, you can simply assign each hat switch direction button under the "Buttons + Switches" tab in FSUIPC. Choose the appropriate "Control sent when button pressed" dropdown option, such as "Pan Left" or "Pan Right". Check the "Control to repeat while held" box and repeat this process for all 8 buttons on the hat switch.

If you have a 4-way switch, you will need to use the Compound Button Conditions feature within FSUIPC to control 8 directions. This feature allows FSUIPC to send different commands when two buttons are pushed at the same time. For example, you can send the "Pan Right Up" command by pushing the hat switch diagonally right and up.

After programming the four basic pan view directions, you must manually modify the FSUIPC.ini text file. This file can typically be found in the …/FSX/Modules/ folder. Open the file in a text editor and locate the [Buttons] section. Here, you can see the basic four directions assigned. Assign each direction to the corresponding index value in the file. For example, PAN UP would be assigned to index 14, PAN LEFT to index 15, and so on.

You can also set the "Control sent when button released" dropdown option to "Pan View Reset" for each hat switch button. This will snap the view back to the centre when you release the button. Alternatively, you can assign another button or key to the "Pan View Reset" control and uncheck "Control to repeat while held".

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Using the 'Pan View Reset' option

Using the Pan View Reset option can be a little tricky, especially when viewing up and left/right, as it sometimes catches the Pan Reset first. However, it is still a handy option to centre your view.

To use the Pan View Reset option, you can re-assign the Up hat switch button to 'Pan View Reset' and uncheck the 'Control to repeat while held' option. This will restrict your view from looking directly Up, but you can still look Left Up and Right Up. This is a good option if you seldom look Up anyway and prefer to have a quick way to centre your view.

Another option is to set the 'Control sent when the button is released' dropdown option to 'Pan View Reset' for each of your hat switch buttons. However, this will snap your view back to the centre as soon as you release the button, which some may find annoying.

You can also use the Compound Button Conditions feature within FSUIPC to send different commands when two buttons are pushed simultaneously. For example, you can send the ''Pan Right Up' command by pushing the hat switch diagonally right and up.

14=R2,25,C65734,0 ; PAN UP

15=CR(+2,26)2,25,C65854,0 ; PAN LEFT UP

16=CR(+2,27)2,25,C65856,0 ; PAN RIGHT UP

17=R2,26,C65671,0 ; PAN LEFT

18=R2,27,C65672,0 ; PAN RIGHT

19=CR(+2,26)2,24,C65855,0 ; PAN LEFT DOWN

Note that the number before the '=' sign in each line is the internal button index of FSUIPC, which should increment by one for each button without duplicating.

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Modifying hat switch assignments

4-Way Hat Switch:

If you have a 4-way hat switch, you can use the Compound Button Conditions feature within FSUIPC to control 8 directions. This feature allows FSUIPC to send different commands when two buttons are pushed simultaneously.

  • First, program the four basic pan view directions (up, down, left, and right) into FSUIPC from inside FSX/Prepar3D.
  • Next, you need to manually modify the FSUIPC.ini text file. Open the file and locate the [Buttons] section. Be sure to renumber the index values in order if you add or remove lines.
  • For each direction, you will need to assign a button index, device number, joystick button ID, function, and parameter. The format will look something like this: "Button Index = Device Number, Joystick Button ID, Function, Parameter".
  • Here's an example of how the assignments might look in the FSUIPC.ini file:

> 14=R2,25,C65734,0 ; PAN UP

>

> 15=CR(+2,26)2,25,C65854,0 ; PAN LEFT UP

>

> 16=CR(+2,27)2,25,C65856,0 ; PAN RIGHT UP

>

> 17=R2,26,C65671,0 ; PAN LEFT

>

> 18=R2,27,C65672,0 ; PAN RIGHT

  • You can use CP (Compound Pulse) or CU (conditional button release) in place of CR if you prefer.
  • To use the Pan Reset function, modify the C value for the Up button line to trigger the Pan Reset command.

8-Way Hat Switch:

If you have an 8-way hat switch, like the Saitek Pro Flight Yoke, you can assign each direction button within FSUIPC:

  • Go to the "Buttons + Switches" tab in FSUIPC.
  • Assign each direction button (up, down, left, right, and diagonals) by selecting the appropriate "Control sent when button pressed" dropdown option, such as "Pan Left" or "Pan Right".
  • Check the "Control to repeat while held" box for each direction.
  • Repeat this process for all 8 buttons on your hat switch.

Note: Ensure that you remove any conflicting assignments in FSX/P3D and FSUIPC, especially if you're using additional software like ChasePlane, which uses its own control assignments.

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Smooth panning in FSUIPC

For an 8-way hat switch, you can assign each direction button under the "Buttons + Switches" tab in FSUIPC. Choose the appropriate "Control sent when the button pressed" dropdown option, such as "Pan Left" or "Pan Right". Make sure to check the "Control to repeat while held" box for each direction.

If you have a 4-way hat switch, you can use the Compound Button Conditions feature within FSUIPC to control 8 directions. This feature allows FSUIPC to send different commands when two buttons are pushed simultaneously. For example, you can send the "Pan Right Up" command by pushing the hat switch diagonally right and up.

Additionally, you can modify the hat switch assignments in the FSUIPC.ini text file. The number before the "=" sign is the internal button index of FSUIPC and should increment by one for each button without duplicating. The letter "R" in "R2" means to repeat the command, and the number is the FSUIPC device number. The next number is the joystick button ID, so pressing "UP" on the hat switch is button #25.

It's worth noting that some users have reported that panning with FSUIPC is not as smooth and fast as with FSX controls. Pete Dowson, the developer of FSUIPC, acknowledged this issue and mentioned that FSUIPC sends signals at a slower rate than FSX, which may be the cause of the smoother panning in FSX.

Frequently asked questions

The process of setting up pan view differs depending on whether you have a 4-way or 8-way hat switch. For an 8-way switch, you can simply assign each direction button under the "Buttons + Switches" tab in FSUIPC. For a 4-way switch, you need to use the Compound Button Conditions feature to control 8 directions.

Go to the "Buttons + Switches" tab in FSUIPC and assign each hat switch direction button. Choose the appropriate "Control sent when button pressed" option, such as "Pan Left" or "Pan Right". Make sure to check the "Control to repeat while held" box for each direction.

First, program the four basic pan view directions into FSUIPC from inside FSX/Prepar3D. Then, use the Compound Button Conditions feature to send different commands when two buttons are pushed simultaneously. For example, pushing the hat switch diagonally right and up will send the "Pan Right Up" command.

Yes, you can reassign the hat switch buttons according to your preferences. For example, you can reassign the "Up" button to "Pan View Reset" and uncheck "Control to repeat while held". This will center your view when you press up on the hat switch.

One suggested method is to use "PAN_VIEW" with a parameter of "1" in the FSUIPC ini file. This will restore the previous view in Virtual Cockpit mode instead of defaulting to straight ahead. However, some users have reported that panning with this method is still not as smooth and fast as with controls enabled in FSX.

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