
SMITE is a third-person multiplayer online battle arena video game developed and published by Hi-Rez Studios. The game is available on PC, Xbox, Playstation, and Switch. In SMITE, the camera point of view is locked to the player's character model. While the game does not allow players to move the camera freely, they can adjust the camera angle by moving the mouse up or down. Players can also turn off the restricted camera in the settings, allowing them to look more up and down, which can be helpful for seeing ultimate moves from certain characters. Additionally, in SMITE 2, players can move the camera while crowd controlled (CC'd), giving them a greater field of perception and potentially a mechanical advantage.
| Characteristics | Values |
|---|---|
| Camera POV | Locked to the character model |
| Camera movement | Restricted |
| Camera lock option | Not available |
| Camera movement with mouse | Possible |
| Camera movement during CC | Possible |
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What You'll Learn

Moving the mouse to the top or bottom to adjust the camera view
In SMITE, the camera POV is locked to your character model. This means that you cannot rotate the camera independently of how you are moving. However, there is a way to adjust the camera view by moving your mouse up or down. Moving the mouse to the top (forward) will cause the camera view to move upward, allowing you to see the sky. Conversely, moving the mouse to the bottom (backward) will cause the camera view to move downward.
While this method allows you to adjust the camera angle to some extent, it does not provide a completely free camera movement that some players desire. There is no option to lock the camera at a certain angle, which can make it challenging to target distant enemies.
SMITE introduced the Restricted Camera Pitch feature, which limits how far up and down the camera can look. This feature can be advantageous in most cases, but it can also hinder players when they need to look up into the sky to counter aerial ultimates from certain characters, such as Thor, Apollo, and Thanatos.
Some players have suggested implementing a hotkey that, when pressed and held, removes the restricted camera pitch, allowing free movement to look up and down. This would enable players to have more control over their camera view and improve their gameplay experience.
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The 'Restricted Camera Pitch' setting
The "Restricted Camera Pitch" setting in Smite limits how far up and down players can look with their cameras. This can be advantageous in 99% of cases, but some players have noted that the restricted camera movement can be a "death sentence" in the remaining 1% of cases. For example, it can be detrimental when facing aerial ultimates from Thor, Apollo, and Thanatos, as players are unable to counter them with aegis or movement abilities.
Some players have suggested implementing a hotkey that, when pressed and held, removes the restricted camera pitch, allowing players to look up and down freely. This would enable players to retain the benefits of the restricted camera pitch while providing the flexibility to adjust their camera angle in specific instances.
It is worth noting that dead teammates can move their cameras to turn around and see everything around them without restrictions. Additionally, players can turn off the restricted camera pitch setting in the game's settings, providing more freedom to look up and down. However, some players have expressed concerns about the lack of a camera lock option to fix the camera at a specific angle, which would be helpful for targeting distant enemies.
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Turning the camera during CC
In SMITE, the camera POV is locked to the player's character model. The camera movement is restricted, which limits how far up and down the camera can look. This can be problematic when players need to look up into the sky to counter aerial ultimates from certain gods, such as Thor, Apollo, and Thanatos.
In SMITE 2, a new feature was introduced that allows players to move the camera during CC (Crowd Control). This means that players can now freely turn the camera during CC, which was previously locked. This small change can make the game feel more polished and improve the overall gameplay experience.
Some players may find it challenging to adjust to this new feature, as it requires unlearning the muscle memory of not looking around during CC. Additionally, there are different types of CC in the game, and some may still restrict the player's ability to move the camera or take any action at all.
While the restricted camera movement can be frustrating at times, it also adds an element of strategy and teamwork to the game. Players can depend on their teammates to provide information about their surroundings when they are unable to turn the camera freely.
Overall, the ability to move the camera during CC in SMITE 2 provides players with more control over their gameplay experience and can help improve their situational awareness in battles.
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Using a hotkey to unlock the camera
In SMITE, the camera POV is locked to the player character model by default. This means that players cannot rotate the camera independently of their character's movement. For example, if a player wants to turn the camera to the right, they must first move their character in that direction.
While there is no dedicated hotkey to unlock the camera, players can turn off the "Restricted Camera Pitch" setting. This setting limits how far up and down the camera can look, which can be problematic when trying to see aerial ultimates from certain gods, like Thor, Apollo, and Thanatos. By turning off this setting, players can look more freely up and down, making it easier to target distant enemies.
Some players have requested the addition of a hotkey to unlock the camera, especially when facing aerial opponents. They suggest a key that, when pressed and held, temporarily removes the restricted camera pitch, allowing them to look up and down freely. This would provide a tactical advantage, as players could quickly assess their surroundings and react accordingly.
It is worth noting that while turning off the restricted camera can provide benefits, it may also have drawbacks. For example, one player mentions that turning off the restricted camera made a particular character, AMC, unplayable for them. Additionally, some players prefer the restricted camera as it adds a layer of challenge and encourages teamwork and communication.
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The default camera angle
In SMITE, the default camera angle is locked to your character model in a third-person view. This means that the camera follows your character's movements and positioning, and you cannot rotate the camera independently of your character's direction.
To move the camera up or down, you can use the mouse. Moving the mouse forward will adjust the camera view upward, allowing you to see the sky, while moving the mouse backward will lower the camera angle. However, there is no option to lock the camera at a specific angle. The restricted camera movement can make it challenging to track aerial opponents or abilities.
While the default camera angle is locked to your character, there is a setting called Restricted Camera Pitch that you can turn off in the settings. This setting allows you to adjust the camera more freely up and down, which can be advantageous in certain situations, such as seeing ultimate abilities from characters like Thor or Thanatos.
Additionally, in SMITE 2, there is a feature that allows you to move the camera while CC'd (Crowd Controlled), giving you more flexibility to look around during moments of restricted movement. This can provide a mechanical benefit by increasing your field of perception and potentially helping you avoid ganks or combat happening around you.
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Frequently asked questions
You can't. The camera POV is locked to your character model. However, you can restrict or unrestrict the camera in settings, which allows you to look more up and down.
It's a third-person multiplayer online battle arena video game, so the camera brings you right into the combat.
There is a mechanical benefit to changing camera angle height, as it changes the field of your perception. By unlocking the position/rotation of the camera, you could theoretically increase the amount you could see behind/beside you and have a mechanical advantage.
Move your mouse to the top (forward) to move the camera view upward, and to the bottom (backward) to move the camera view downward.
You might want to unrestrict the camera so you can keep track of aerial characters like Thanatos, Thor and Apollo more easily.
































