Hot Pot Havoc: Strategies To Conquer The Hot Pot Challenge In Boom Beach

how to beat hot pot boom beach

The Hot Pot in Boom Beach is a powerful flamethrower with improved range that stays in an underground bunker until enemies are within range. It has high damage but low health for a prototype, and troops attacked will burn for five seconds and take heavy damage. To beat the Hot Pot, use high-health units like Scorchers with damage-dealing units like Zookas to take it down quickly. Alternatively, use Shock Bombs to minimise the damage it can do to your army, or use very long-range troops like Grenadiers to outrange the defence.

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Use high-health units like Scorchers to withstand damage

When facing the Hot Pot in Boom Beach, a Prototype Defense built in the Weapon Lab, it is important to consider its strengths and weaknesses. The Hot Pot has improved reach and deals significantly higher damage than a standard Flamethrower. It stays protected in an underground bunker until enemies are within range, and its short range means it can be avoided by taking a different route or flanking it. However, its extreme damage can melt mass infantry in less than two seconds.

To counter the Hot Pot, it is recommended to use high-health units like Scorchers. Scorchers are massive, armoured units with a large flamethrower that can burn down enemy structures. They can take a lot of hits and are ideal for withstanding the Hot Pot's high damage output. Here are some strategies to consider when using Scorchers:

  • Offensive Strategies: Scorchers can act as a shield for your other troops. Deploy units with ranged attacks, like Zookas, behind the Scorcher. The Scorcher will absorb the damage while your other troops can attack from a safe distance. Be cautious when pairing the Scorcher with troops that have a shorter attacking range, as they may be vulnerable to the Hot Pot's damage.
  • Defensive Strategies: While Scorchers have high health, they are vulnerable to certain defensive buildings. Cannons, Boom Cannons, Boom Mines, and Mines can be effective against Scorchers. Spread these defensive structures around your base to counter the Scorcher's offensive capabilities.

By utilising Scorchers as a high-health unit and following these offensive and defensive strategies, you can effectively withstand the damage dealt by the Hot Pot in Boom Beach.

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Use damage-dealing units like Zookas to take it down quickly

Zookas are a great option to take down the Hot Pot quickly. They have incredibly high damage statistics, dealing out large amounts of damage per second. However, they have very low health, so you need to be strategic about how you deploy them.

Firstly, always take advantage of the Zooka's long range. Before deploying your Zookas, carefully study the enemy's defenses and their attack ranges. Look for "Zooka pockets", or areas where your Zookas can attack the primary building (Headquarters, Power Core, etc.) outside of the range of other defenses. This is a great strategy because it only takes a few surviving Zookas to destroy the primary building. For example, three level 1 Zookas can destroy a level 9 Headquarters at full health in under 2 minutes.

When deploying Zookas, remember to keep them away from enemy turrets. You can do this by deploying units with high health, such as Heavies or Riflemen, in front of your Zookas to draw enemy fire away from them. Alternatively, use your Artillery to take out any defenses that your Zookas will encounter before deploying them, and then use flares to direct the Zookas around any remaining difficult defenses.

If you are using the Heavy + Zooka strategy, be careful not to flare directly on a Rocket Launcher, as the Heavies will walk into the Rocket Launcher's blind spot, causing it to target the Zookas instead. Another strategy is to deploy the Zookas a few seconds behind other troops, so they don't get taken down by Mortar shells or Rocket Launchers.

The Rifleman-Zooka strategy is also effective, especially when combined with high-level Medkits or Medics, but it is weak against splash defenses due to the high number of troops and the relatively low health per troop.

Finally, consider using the Smokey-Zooka strategy, which relies on the high damage output of Zookas. If used correctly, this strategy can destroy the Power Core in a matter of seconds. However, when planning these attacks, keep in mind that Zookas only walk in straight lines and 45-degree angles with respect to the beach, so oddly placed flares can cause them to walk around defenses in unexpected and catastrophic ways.

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Avoid the Hot Pot by flanking or taking a different route

The Hot Pot is a powerful flamethrower with improved reach that is built in the Weapon Lab. It stays in an underground bunker until enemies are within proximity range. It has improved damage output and range compared to a standard flamethrower, as well as the standard high health of all prototypes. However, it has the least health compared to other prototypes.

Due to its high damage but low health, the best strategy is to use units with high health, such as Scorchers, paired with damage-dealing units, such as Zookas, to take it down quickly. Its short range means that it is possible to completely avoid the Hot Pot by flanking it or taking a different route. If the Hot Pot is positioned on one side of the Headquarters, troops can attack from the other side without the Hot Pot's intervention.

If using low-health troops like Riflemen or Warriors, use Shock Bombs to minimise the damage it can deal to your army. Saving up Gunboat Energy for this purpose is crucial and can make a significant difference in an attack.

The Hot Pot takes a few moments to engage troops after activation, so a well-timed Shock Bomb can nullify its impact. If you shock the Hot Pot while it is exposed, it cannot retreat, and you can use this opportunity to damage or destroy it with Artillery and Barrage.

The Hot Pot works very well against mass infantry, melting them in less than two seconds. However, it can only deal with targets in one direction, so it can be flanked if something keeps its attention for long enough. The Microwav'r is a good alternative, with omnidirectional attacks that can hit behind durable troops.

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Use Shock Bombs to minimise damage to low-health troops

When using low-health troops such as Riflemen or Warriors, it is important to use Shock Bombs to minimise the damage that the Hot Pot can do to your army. Saving up Gunboat Energy for this purpose is paramount and could make all the difference in an attack.

The Hot Pot takes a few moments to engage troops after it activates, so a well-timed Shock Bomb can be used to completely deny its impact. If you shock the Hot Pot while it is exposed, it cannot retreat until the shock wears off. This is a good opportunity to use Artillery and Barrage to damage or destroy the defence.

However, if you do not react quickly to a Hot Pot, exposing it with Critters followed by continuous shocking of the Hot Pot is a good strategy. Shock Bombs are expensive, so only expose the Hot Pot when your troops are close to activating it.

The Hot Pot's bunker does not protect it from Shock Bombs, so it will be prevented from ever attacking while stunned. However, this is not always recommended as this could be problematic if troops end up on top of the bunker while it is inactive.

On the other hand, this could be integral in a Smokey Warrior attack, as the Hot Pot will be given no opportunity to fire while the Warriors eliminate their target.

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Use Critters to expose the Hot Pot, then shock it

Critters are robot troops that can be used to distract and destroy enemy buildings. They are unlocked for the Gunboat at Headquarters level 19. Critters can be used as an alternative to the Shock Bomb. They can be deployed on a defence that is targeting your troops to distract it. Critters are best used to distract single-target defences like Boom Cannons or those that deal with low damage, such as the Lazor Beam.

Critters can also be used to expose the Hot Pot. The Hot Pot is a powerful flamethrower that stays in an underground bunker until enemies are in range. It has high damage but relatively low health for a prototype. Critters can be used to expose the Hot Pot, and then it can be shocked. If you choose not to react quickly to a Hot Pot, exposing it with Critters, followed by continuous shocking of the Hot Pot is a good strategy. As Shock Bombs are expensive, you should only expose the Hot Pot when your troops are close to activating it. If you shock the Hot Pot while it is exposed, it cannot retreat until the shock wears off. This is a good time to use Artillery and Barrage to damage or destroy the defence.

It is important to note that Flamethrowers and other fast-firing defences will destroy Critters fairly easily and quickly. Critters are hardly useful outside of being expendable distractions. Machine Guns and Flamethrowers should be placed near defences that are likely to be targeted by Critters.

Frequently asked questions

The Hot Pot is a Prototype Defense that is built in the Weapon Lab. It is a powerful flamethrower with improved range that stays protected in an underground bunker until enemies are in range.

One strategy is to use units with high health, such as Scorchers, paired with damage-dealing units, such as Zookas, to take it down quickly.

No, the Hot Pot's bunker protects it from targeting and all forms of damage while it is underground. It only emerges if there is a target within range.

If the Hot Pot is shocked while it is exposed, it cannot retreat until the shock wears off, making it vulnerable to damage or destruction from Artillery and Barrage.

The Hot Pot has a relatively short range, which means it can be avoided completely by taking a different route or flanking it.

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