Hot Pot Havoc: Strategies For Conquering Boom Beach's Spiciest Challenge

how to deal with hot pot on boom beach

The Hot Pot in Boom Beach is a powerful flamethrower with improved reach that remains protected in an underground bunker until enemies are within range. It is a prototype defence that can be built in the Weapon Lab. It inflicts heavy damage on troops, which continue to burn for five seconds after being attacked. Due to its high damage output and low health, it is best dealt with using units with high health, such as Scorchers, alongside damage-dealing units like Zookas. Alternatively, it can be avoided by taking a different route or flanking it.

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Use high-health units like Scorchers to take it down quickly

The Hot Pot is a powerful flamethrower with improved range that stays protected in an underground bunker until enemies are within range. It has high damage but low health for a prototype. To take it down quickly, use high-health units like Scorchers.

Scorchers are massive, armoured units with short-range and a large flamethrower that can take a lot of hits. They are unlocked at HQ level 18 and cost 12 Gunboat Energy to deploy. They are vulnerable to Cannons and Boom Cannons, so be careful of these defensive buildings when deploying Scorchers.

When using Scorchers, it is important to note that they have a short attention span and can harm nearby troops when they explode upon being destroyed. To avoid this, deploy Zookas behind the Scorcher so that while the Scorcher takes the hits, the Zookas can attack from a safe distance.

By using Scorchers, you can take advantage of their high health and ability to take a lot of hits to quickly take down the Hot Pot before it has a chance to deal significant damage to your troops.

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Use Shock Bombs to minimise the damage it can do to your army

The Hot Pot is a powerful flamethrower with improved range that stays protected in an underground bunker until enemies are in range. It has high damage but low health for a prototype. Due to this, it is recommended to use high-health troops, such as Scorchers, alongside damage-dealing units, such as Zookas, to take it down quickly.

If you are using low-health troops, such as Riflemen or Warriors, it is essential to use Shock Bombs to minimise the damage that the Hot Pot can inflict on your army. Shock Bombs are the fourth weapon unlocked for the Gunboat and can be used to temporarily stun defensive buildings, preventing them from attacking your troops. They are particularly useful when used on buildings that pose the biggest threat to your army. For example, if you are using Tanks, you should target Cannons or Boom Cannons with your Shock Bombs, as these could deal double damage to your Tanks.

The Hot Pot takes a few moments to engage troops after it activates, so a well-timed Shock Bomb can be used to completely deny its impact. If you shock the Hot Pot while it is exposed, it cannot retreat, giving you the opportunity to use Artillery and Barrage to damage or destroy it. However, this strategy requires quick reactions, as the Hot Pot will only be immobilised temporarily.

It is important to note that Shock Bombs will also stun your own troops if they are within the area of effect, so be careful not to hit them. The cost of using Shock Bombs increases with each subsequent use, so it is crucial to save up Gunboat Energy beforehand.

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Use Critters to expose the Hot Pot

Critters are the seventh and final weapon unlocked for the Gunboat at Headquarters level 19. They are small robot troops that can be launched to distract and destroy enemy buildings. Critters can be used to expose the Hot Pot in Boom Beach.

The Hot Pot is a powerful flamethrower that remains protected in an underground bunker until enemies are within range. It has improved range and inflicts significantly higher damage than a standard flamethrower. It is also capable of continuously burning troops for five seconds, causing heavy damage.

To expose the Hot Pot with Critters, launch the Critters towards the Hot Pot's bunker. The Critters will trigger the Hot Pot, causing it to emerge from its bunker. Once the Hot Pot is exposed, it is vulnerable to attack and can be stunned with a Shock Bomb.

It is important to note that Critters are not very effective against Flamethrowers and other fast-firing defenses, as they can be easily destroyed. Therefore, it is crucial to ensure that not too many defenses are guarding the area when deploying Critters. Additionally, consider placing Machine Guns and Flamethrowers near the Hot Pot's bunker to defend against Critters.

By using Critters to expose the Hot Pot, you can create an opportunity to attack or stun it. However, keep in mind that Critters are best used as a distraction, and you will need to follow up with additional troops or strategies to take down the Hot Pot.

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Use Gunboat Weaponry to take it out

The Hot Pot is a powerful flamethrower with improved reach that is built in the Weapon Lab. It stays protected in an underground bunker until enemies are in range. It has a very high damage output but relatively low health for a prototype.

Using Gunboat Weaponry to take out the Hot Pot is possible but not always recommended. Critters must be used to expose the Hot Pot, after which it must be taken down within a few seconds, or else it will retreat into its bunker, rendering any subsequent weaponry useless.

If you choose to use Gunboat Weaponry, you must first expose the Hot Pot with Critters. Once it is exposed, you have a few seconds to take it out with your Gunboat Weaponry before it retreats. This is a good time to use Artillery and Barrage to damage or destroy the defense.

It is important to note that the Hot Pot can only be damaged by Gunboat Weaponry when it is exposed. When it is in its underground bunker, it is shielded from Gunboat Weaponry and cannot be destroyed.

Additionally, the Hot Pot's bunker does not protect it from Shock Bombs, which can be used to stun it and prevent it from attacking or retreating. Combining Shock Bombs with Gunboat Weaponry can be an effective strategy, as the Hot Pot will be unable to retreat and will take full damage from your Gunboat Weaponry.

However, using Critters and Shock Bombs in conjunction with Gunboat Weaponry can be expensive, and it is possible to avoid the Hot Pot completely by taking a different route or flanking it. If you choose not to use Gunboat Weaponry, units with high health, such as Scorchers, paired with damage-dealing units, such as Zookas, are best suited for taking down the Hot Pot quickly.

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Use long-range troops like Grenadiers to outrange the Hot Pot

The Hot Pot is a powerful flamethrower with improved range that stays protected in an underground bunker until enemies are within range. It is a prototype defence built in the Weapon Lab and has the least health among all prototype defences. It is, however, capable of inflicting heavy damage on troops, who will continue to burn for five seconds after being attacked by the Hot Pot.

Long-range troops like Grenadiers can be used to outrange the Hot Pot. Grenadiers are the seventh troop to unlock in Boom Beach and are unlocked at Headquarters level 16. They throw grenades with great range, which can damage troops and set off mines. They are tall, bulky, middle-aged men with moustaches, wearing thick green vests over their uniforms and a bandolier of grenades, along with a blue beret.

Grenadiers are not very accurate, especially from a distance, and their accuracy improves the closer they are to their target. This means that if you want them to destroy something quickly, you can use a Flare to bring them closer to it. However, this is not generally advisable as it carries associated risks.

Grenadiers can be used as minesweepers, but this takes up valuable space that could be used for DPS units instead. They work well with Medics, who can usually out-heal the damage done by Rocket Launchers while Grenadiers keep them away from the line of fire.

A good strategy is to use Grenadiers to clear out enemy defences with support from Medics, and then send in Riflemen to finish off what's left of the base. In some cases, Zookas can be used instead of Riflemen.

While Grenadiers can outrange the Hot Pot, if the Hot Pot retreats and there are no other buildings nearby to occupy the Grenadiers' attention, they will move forward and possibly into the range of the Hot Pot, where they will be promptly defeated. To prevent this, a Shock Bomb can be used to stop the Hot Pot from retreating.

Importantly, if the Hot Pot is connected to the Headquarters, then Grenadiers will naturally outrange the Hot Pot and will not be in any danger of triggering its defence, as long as no Flare is deployed to reposition them.

Frequently asked questions

The Hot Pot is a flamethrower with improved reach that stays in an underground bunker until enemies are in range.

Like all prototype defences, the Hot Pot will only last for a certain amount of time after it is placed on your base. In Boom Beach, prototype defences only last for 7 days.

The Hot Pot is very effective against units with low health such as Rifleman, Zooka, Warrior and Cryoneer. It is not effective against Grenadiers due to their larger radius of attack.

The Hot Pot is shielded from Gunboat weaponry while it is in its bunker. It is recommended to use Critters to expose the Hot Pot, and then use Artillery and Barrage to damage or destroy it.

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