
Animating a background in Toon Boom Harmony can be done in a few different ways. One way is to use the Transform tool to pan, rotate, scale, or skew a layer. Another way is to create animation keyframes on your layer, which will record the geometrical transformations of a layer over time. Additionally, you can use Photoshop to create backgrounds and import them into Toon Boom Harmony. This can be done by first organizing Photoshop background files into folders, then importing them into Harmony, and finally grouping the different layers for each panel.
| Characteristics | Values |
|---|---|
| Software | Toon Boom Harmony |
| Background creation | Photoshop, Procreate (iPad), Clip Studio Paint |
| File import | File > Import > Images |
| Layer grouping | Click on the layer, click the peg button, create a peg, drag other files into the peg |
| 3D movement | Tick the enable 3D box, click Euler Angles under the rotation section |
| Animation | Place layers in different positions, angles, and sizes at different points in the timeline, create keyframes, use the Transform tool (Shift + T) |
| Export | Go to File > Export > Movie, name the output file and select location, select Export Range, click OK |
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What You'll Learn

Importing backgrounds from Photoshop
Next, open Toon Boom Harmony and import your Photoshop background by going to File > Import > Images. You will then see an Image Settings window. Here, you have several options for importing your image:
- Keep as Original Bitmap: This imports your Photoshop file as-is, without allowing any modifications. This option is useful if you want to use your background as-is and don't need to edit it further in Harmony.
- Convert to Toon Boom Vector Drawing: This option converts your bitmap image into a vector format. Vector images are easily editable and can be resized without affecting image quality. This option is useful if you want to edit or paint your background further in Harmony.
- Import as Toon Boom Bitmap Drawing: This imports the image as-is, but allows you to edit it using Harmony's bitmap drawing tools.
After selecting your preferred import option, you can choose how you want your background to fit the stage. For example, you can select Horizontal [Fit] to ensure your background covers the entire stage.
Once your background is imported, you can further edit and adjust its layers to create depth and perspective. You can also enable 3D and use the Euler Angles option to rotate your images and create a more dynamic scene.
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Using the Transform tool
To pan a background in Toonboom Harmony, you can use the Transform tool. Here's a step-by-step guide on how to use it:
- Selecting the Tool: In the Tools toolbar, select the Transform tool. You can do this by clicking on it or using the keyboard shortcut "Shift + T".
- Disabling Peg Selection Mode: In the Tool Properties view, ensure that Peg Selection Mode is disabled. This is important because enabling this mode will allow you to animate the peg instead of the layer.
- Selecting the Layer to Manipulate: In the Camera or Timeline view, click on the layer you want to pan or translate. If you want to select multiple layers in the Camera view, hold down "Shift" and click on each layer. In the Timeline view, you can hold down "Ctrl" (Windows/Linux) or "Command" (macOS) and click on each layer, or use "Shift" to select a contiguous series of layers.
- Manipulating the Layer: Once you've selected the layer, a manipulator control box will appear around it. Move your cursor over the artwork within the control box to adjust the layer's position, angle, or size. You can also drag and drop the selection's pivot to make temporary transformations at the selected frame without changing the pivot point of the drawing layer.
- Creating Keyframes: If you want to animate the layer by placing it in different positions, angles, or sizes across your scene's timeline, you can create animation keyframes. Right-click in the Timeline toolbar and select "Add Keyframe". Set the starting position and then move to the frame where you want to set the second position. Insert another keyframe and adjust the element to its new position. Harmony will automatically interpolate the transformations between the two keyframes, creating an animation.
By following these steps and utilizing the Transform tool, you can effectively pan and manipulate layers in your Toonboom Harmony project.
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Creating animation keyframes
To create your second keyframe, repeat the process: select the desired cell, right-click, and insert the keyframe. Now, in the Camera view, you can move, rotate, scale, or skew the element to its new position. This will animate the transformation of the element from its initial position to its new one.
You can preview your animation by selecting the first frame in the Timeline view and clicking the Play button on the Playback toolbar. This will show you how the element moves from its initial position to its new position in the second keyframe.
Additionally, you can use the Transform tool to make further adjustments to the element. This tool allows you to move, rotate, scale, and skew the element, and these transformations can be applied to all keyframes within the Onion Skin range on the selected layer. Remember to set the Animate mode back to "Animate Current Frame" if you only want your transformations to affect the current frame.
By following these steps, you can easily create animation keyframes in Toon Boom Harmony and preview your animations to see how the elements move and transform between keyframes.
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Enabling 3D backgrounds
- Create your background images in Photoshop or Procreate (iPad). You can also use Clip Studio Paint for linework and camera setup.
- Import your background images into Harmony by going to File > Import > Images.
- Group the different layers of your background image by clicking on one of the layers (e.g., Side Wall) and then clicking the peg button. Create a peg for that layer and drag any related files into the peg, so they move together.
- To enable 3D movement, double-click on the peg, tick the "Enable 3D" box, and select "Euler Angles" under the rotation section. This will allow you to move, scale, or rotate your images in 3D space.
- To add depth and a 3D perspective, switch to the top view tab and adjust the layers. For example, move door panels and pillar layers in front of or behind the main drawing.
- You can also import files from other software, such as Maya, to add separate elements like chairs and tables, as these may look flat if created directly in Harmony.
- Finally, animate your scene by adding characters and using the Camera Mask to block out parts that should be hidden. Enable the Loop button and click Play to see your seamless looping animation.
By following these steps, you can create convincing 3D backgrounds in Toon Boom Harmony, enhancing the overall visual appeal and immersion of your animated scenes.
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Blocking out parts of the background
Enabling the Camera Mask:
- Locate the small panel between the camera space and the timeline.
- Find the rectangle symbol or the third button on that panel, which represents the Camera Mask.
- Enable the Camera Mask by clicking on that button.
Adjusting the View:
- With the Camera Mask enabled, you can now block out parts of the background that should be hidden.
- Make sure the Loop button is enabled, and click Play. This will allow you to see a seamless looping animation.
Fine-Tuning the Animation:
- Use the Transform tool to manipulate objects in the scene. You can rotate, scale up or down, squash, or stretch objects as needed.
- If you want to focus on a specific object, you can disable other layers temporarily. For example, if you want to highlight a character, you can disable the cloud layer by clicking on the cartoon eyes symbol.
Creating a New Layer:
- To add a new element, create a new layer. For example, if you want to add a star, create a new layer named "Star."
- Use your preferred tool, such as a pencil, to draw the desired shape or element on the new layer. For a twinkling star, draw a small diamond on the first frame of the star layer.
- You can navigate between frames using the F and G keys. F takes you to the previous frame, and G takes you to the next frame.
Blocking Out Background Elements:
- To block out specific background elements, you can use the Camera Mask in combination with the layers panel.
- Adjust the layers in the layers panel to control the visibility of different elements. For example, if you want to bring an object to the foreground, drag its layer to the top of the layer stack.
- Play around with the ordering of layers to achieve the desired composition and blocking of background elements.
Remember, blocking out parts of the background is a creative process, and there is no one-size-fits-all approach. Experiment with different layer arrangements, animations, and transformations to achieve the desired visual effect for your Toon Boom Harmony project.
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Frequently asked questions
To pan a background in Toon Boom Harmony, you must first import your image files. Once you have done this, you can use the Transform tool to pan, rotate, scale or skew a layer. To do this, follow the steps below:
- In the Tools toolbar, select the Transform tool or press Shift + T.
- In the Tool Properties view, ensure Peg Selection Mode is disabled.
- In the Camera or Timeline view, click on the layer you want to manipulate to select it.
- Move the cursor over the artwork.
You can import image files into Toon Boom Harmony by going to File > Import > Images.
To select multiple layers in the Camera view, hold down Shift and click on each layer.
You can animate a layer by placing it in different positions, angles and sizes at different points across your scene's timeline. To do this, you can create animation keyframes on your layer.
To create your first keyframe, click the Add Keyframe button in the Timeline toolbar or right-click and select Add Keyframe. Move, rotate, scale or skew the element to its proper second position.































