
In Super Smash Bros. Ultimate, Peach and Daisy have the ability to select their weapon and change it during gameplay. Their three weapons of choice are a golf club, a frying pan, and a tennis racket. Each weapon has its own advantages and disadvantages. The frying pan, for example, deals the most damage but has the smallest knockback area, while the tennis racket can launch your opponent across the stage. To switch between the frying pan and the tennis racket, players must charge their attack and use the directional stick to tilt upwards for the pan or downwards for the racket.
| Characteristics | Values |
|---|---|
| Peach and Daisy's weapons | Golf club, frying pan, and tennis racket |
| Previous Smash Bros. titles weapon selection | Random |
| Ultimate weapon selection | Players can select and change their weapon on the fly |
| Weapon selection method | Using the directional stick |
| Frying pan selection | Tilt the directional stick upwards |
| Tennis racket selection | Tilt the directional stick downwards |
| Default weapon | Golf club |
| Frying pan advantages | Hits the hardest |
| Frying pan disadvantages | Has the smallest amount of knockback |
| Tennis racket advantages | Can launch your opponent across the stage |
| Tennis racket disadvantages | Doesn't deal as much damage |
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What You'll Learn

Peach and Daisy's weapons
In Super Smash Bros. Ultimate, Peach and Daisy have access to three different weapons: a golf club, a frying pan, and a tennis racket. The default weapon for both characters is the golf club, which deals decent damage and provides some knockback. The frying pan attack has the smallest hitbox, but it swats the opponent up into the air, allowing for follow-up juggle attempts. The tennis racket can launch your opponent across the stage but deals less damage.
In addition to their standard weapons, Peach and Daisy also have access to other unique attacks and abilities. One such attack is their Final Smash, where the princess dances in place while a rain of peaches or daisies falls, damaging nearby opponents and putting them to sleep. Peach's ability to float also enhances her moveset, turning modest combos into major threats. Her Vegetable attack is another example of a versatile item projectile that aids in combos, edgeguarding, and zoning.
Overall, Peach and Daisy's weapons and abilities in Super Smash Bros. Ultimate provide players with a variety of options to strategically engage in combat and take down their opponents.
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Basic controls
The controls of Super Smash Bros. Ultimate are quite different from most other fighting games. While many games use motions such as quarter-circle movements or long strings of button inputs, Smash tends to be more simplistic. There are two main attack buttons: the standard attack button (A) and the special attack button (B). Each character has a set of four specials, which can be performed by pressing B or B and any direction. The best way to learn about each character's specials is to train or head into battle and try them out.
You can move your character around using the analog sticks and dash by double-tapping the sticks left or right. To jump, you can hold the analog stick up or press the Y or X button. Blocking can be done by holding down the ZR or ZL button, which will cause a bubble to appear around your character that will shrink over time and as you are hit while blocking. If your shield breaks, you'll be left dazed and open to attack.
You can perform a Smash attack by pressing A and a direction on the left stick simultaneously. Smash attacks have good launching potential. Holding A will charge the Smash Attack, and the longer you charge, the more damage you can do and the further you can launch your opponent. The right stick can be used instead if you are using the default controls. You can also perform a Forward Tilt by tilting the left stick in the direction you are facing and then pressing A, and a Down Tilt by pressing the left stick down and then A.
Throws are performed by pressing R or L while close to the opponent. Once you have grabbed them, you can tap one of the four directions on the analog stick to throw the opponent in that direction. This technique can bypass shields, but if you miss the grab, you can be left open to a counterattack.
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Advanced controls
The controls in Super Smash Bros Ultimate vary slightly from character to character, but there are some basic controls that apply to all of them. These include smash attacks, shielding, grabbing, and jumping, which you will be using constantly. It's recommended to spend some time in the Training mode to get to grips with each scheme. You can also customise the controls to your liking in the options menu.
- Final Smash: This move is rare and can be identified by a circle glowing red, yellow, and green. To activate it, you need to hit the circle until it breaks. The fighter who breaks it first will be imbued with glowing energy. To activate your character's Final Smash, simply stand still and press A. Each fighter's Final Smash is unique. Be careful, as if you don't use it right away, your opponent can knock it out of you with a strong hit.
- Inkling's Special Attack: Inkling, one of the new characters in Super Smash Bros Ultimate, has a unique attack. You need to manage your ink meter while using Inkling, which means refilling it by pressing L + R and then B.
- Advanced Movement: While you can move your character around using the analog sticks, you can also dash by double-tapping the sticks left or right. To jump, you can either hold the analog stick up or press the Y or X button. You can also jump in mid-air by pressing these buttons again. To run, push the left stick all the way in one direction. To walk, tilt it halfway.
- Advanced Attacks: The B button controls the character's specials, and each of the 74 fighters in Smash Ultimate has their own set of four specials. The A button controls strikes. Tap A repeatedly while standing to perform a simple combo. You can also use A while crouching, running, walking, or jumping to perform different attacks, which vary depending on the character. Smash attacks are powerful versions of a character's strikes. By holding A and quickly tapping a direction on the analog, you will perform a Smash attack. Each character has four specific Smash attacks, one for each direction. Throws are performed by pressing R or L while close to the opponent. Once grabbed, a player can tap one of the four directions on the analog stick to throw the opponent in that direction. This technique can bypass shields, but if you miss the grab, you can be left open to a counterattack.
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Customising controls
Customising your controls in Super Smash Bros. Ultimate is a great way to get a more personalised gaming experience. The game offers a lot of flexibility in how you play, with options to customise your controller, the control scheme, and even the controls for specific characters.
To start customising, you can choose from a range of controllers, including dual Joy-Con controllers, a single Joy-Con, a Switch Pro Controller, or the classic GameCube controller with an adapter. Each of these controllers has a unique button layout, so you can choose the one that best suits your playstyle and comfort.
Once you've selected your controller, you can begin remapping the buttons to your preferred configuration. You can adjust any of the controls to get a more customised feel. For example, in the dual Joy-Con or Nintendo Switch Pro controller configuration, you can map taunts to the D-Pad and basic actions like jump, attack, and Special to the face buttons. The two bumpers can be set to Grab, while the triggers can be used for Shield.
Additionally, Super Smash Bros. Ultimate allows you to create custom control profiles. You can set up custom controls for a specific character and save them to your Switch profile for easy access later on. This feature ensures that you can quickly switch between different control schemes depending on your character selection or personal preference.
It's worth noting that the controls in Super Smash Bros. Ultimate are quite different from most other fighting games. The game tends to be more simplistic, with two main attack buttons and a directional input to trigger most moves. This user-friendly approach ensures that all fighters use the same control scheme, making it easier to understand and execute various actions.
By customising your controls, you can optimise your gameplay experience and adapt the game to your unique preferences. Whether you're a new player seeking a more intuitive layout or a veteran player looking for a competitive edge, the customisation options in Super Smash Bros. Ultimate provide a high level of flexibility to suit your needs.
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Inkling's attack
Inkling is a playable character in Super Smash Bros. Ultimate, and the sole playable representative of the Splatoon series. Both the male and female genders associated with the character are playable, with the default costume being female. Inkling is a Newcomer fighter and was the first new character confirmed for the game during its teaser trailer in March 2018.
Inkling's most unique trait is the ability to cover opponents in ink, applying a damage multiplier that makes her combos more devastating. Most of Inkling's attacks use ink, including smash attacks, and the Splattershot may be considered the main way to quickly cover enemies entirely in ink. The Splat Roller can bury opponents for combo or kill setups, while the Splat Bomb has multiple trajectories depending on how long the button is pressed, making it good for spacing. The Inkling's strategy works around the concept of controlling the ink supply and using the ink to keep opponents at a disadvantage in both movement and damage percentage.
Inklings are vulnerable to attack while recharging ink, and many attacks and special moves become much weaker or stop functioning entirely when their ink supply is low. To refill the ink meter, press L + R and then B. This is an important strategy to master, as Inklings are among the few characters who take continuous damage while swimming, and their recovery, while impressive, is quite predictable and easy to defend against.
Despite being effective at dealing damage, Inkling has difficulty getting KOs due to her most effective attacks being her slowest or most situational. Her grounded attacks are also less effective than her aerial ones, and she has a general lack of kill power, especially if opponents are not inked. Her dash was highly praised as an incredible mechanic that allowed her to invalidate many attacks and projectiles, but it has a low hurtbox, making it difficult to see her actions.
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Frequently asked questions
To pan in Smash Ultimate, you need to play as Peach or Daisy, who can use a frying pan as one of their three weapons. To select the pan, charge your attack and use the directional stick to tilt upwards.
Peach's forward smash attack can be done with a golf club, frying pan, or tennis racket. To select the pan, charge your attack and use the directional stick to tilt upwards.
Daisy has the same weapons as Peach and can also select the pan by charging her attack and tilting the directional stick upwards.
The frying pan hits the hardest out of Peach and Daisy's three weapons, but it has the smallest amount of knockback.









































