
ZBrush is a 2.5D/3D digital sculpting program with 2D and 3D navigation capabilities. Panning in ZBrush allows users to navigate and move their 3D models within the document. This can be done by clicking and dragging the Move icon or using the Zoom/Rotate buttons on the right toolbar. Users can also right-click and drag to pan on their model while the cursor is on the object. Additionally, ZBrush offers a projection mode where the model is temporarily dropped to the canvas, but panning requires picking up and moving the model.
| Characteristics | Values |
|---|---|
| Zooming in and out | Click and drag the Zoom icon |
| Returning to the canvas's actual size | Click the Actual icon |
| Setting the zoom factor to 50% | Press the AAHalf Mode icon |
| Scaling the current tool to fit the viewport space | Press the Frame icon or use the F shortcut |
| Moving the 3D model inside the document | Click and drag the Move icon |
| Resizing the model within the viewport | Click and drag up or down on the Scale icon |
| Rotating the 3D model inside the document | Click and drag the Rotate icon |
| Rotating the object about any axis | Enable XYZ Rotation mode |
| Rotating the object about the Y or Z axis | Enable Y or Z Rotation mode |
| Zooming in and out about the cursor location | Hold Alt, press the stylus, then release Alt while still pressing |
| Panning in projection mode | Pick up the model, pan the screen, then drop the model |
| Panning when the model is taking up the full viewport | Right-click and drag |
| Panning off-screen in Projection Master | Increase the document size beyond the visible screenspace |
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What You'll Learn

Panning in projection master
Panning in ZBrush allows you to move your 3D model inside the document, similar to 3D panning in other 3D software. When you place your model in projection mode, it is temporarily dropped to the canvas and becomes 2.5D until you pick it up again.
To pan in ZBrush, you can use the "Move" icon or the navigation buttons in the top right corner of the default ZBrush interface. Clicking and dragging on the "Move" icon allows you to move your 3D model within the document. Alternatively, you can use the "Scroll" icon in the top right corner to pan across your document.
If you are using Projection Master, there are a few considerations. Firstly, set your document size to be larger than you need, so that it is bigger than what is visible in your ZBrush document "screenspace." This will allow you to scroll and pan off-screen while still in Projection Master. Additionally, the Projection Master mode in ZBrush can lead to some peculiar outcomes, such as losing sharp edges and having squashed tools. To address the latter issue, you can export the tool and then import it into a new project.
Furthermore, ZBrush has introduced new brushes and tools in ZB3 to enhance efficiency and reduce the need for constant dropping and picking up of your model to achieve fine details.
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Zooming in and out
Another way to zoom in and out is by using the "Frame" function, which scales the current tool to fit the viewport space. The shortcut for this function is the "F" key. Additionally, you can use the "Scale" function by clicking and dragging up or down on the icon to resize the model within the viewport. This allows you to see the entire model at once or zoom in to view finer details.
If you are using a tablet with ZBrush, you may encounter some challenges with zooming and panning. To address these issues, you can modify your tablet resolution settings to match your screen resolution. Additionally, when using a stylus, you may need to lift it slightly before releasing the "Alt" key to avoid accidental scaling.
In certain modes, such as projection mode, panning and zooming may be restricted. In such cases, you can adjust your document size to be larger than what is visible in your ZBrush document, allowing for more room to pan and zoom.
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XYZ rotation mode
By default, ZBrush is set to XYZ rotation mode, which allows unconstrained rotation of the object. This means that the object can be quickly spun on any axis, including the X, Y, and Z axes. This can be useful when trying to position the model in a specific way or when trying to view the model from different angles.
To activate XYZ rotation mode, simply click on the corresponding button in the 3D navigation buttons. Once activated, you can rotate the object by clicking and dragging on the "Rotate" button, which is located on the right-hand side of the viewport, along with the "Move" and "Zoom3D" buttons. Alternatively, you can right-click and drag to rotate, and this can be done over the model itself.
If you are zoomed in close and the model is taking up the entire viewport, you may find it inconvenient to have to pan or rotate using the buttons on the right toolbar. In this case, you can utilise the small border around the edge of the viewport, marked by a thin line. Clicking and dragging within this border will allow you to rotate without having to pan or zoom, even if the cursor is on the object instead of in empty space.
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Y or Z rotation mode
When working with ZBrush, you can easily rotate your model around the Y or Z axis by enabling the Y or Z Rotation mode. This mode restricts the rotation of the object to the Y or Z axis, while still allowing flexibility in positioning the model within the viewport.
By default, ZBrush is typically set to XYZ Rotation mode, which allows unconstrained rotation around any axis. However, if you want to rotate specifically around the Y or Z axis, you can switch to Y or Z Rotation mode.
To enable Y or Z Rotation mode, look to the right side of your ZBrush interface, where you will find the navigation options, including Move, Zoom3d, and Rotate. Below these options, you should see XYZ, Y, and Z. Click on either Y or Z to enable the respective rotation mode.
Once Y or Z Rotation mode is enabled, you can rotate your model by moving your mouse horizontally or vertically. Moving the mouse horizontally will rotate the model around its Y or Z axis, while moving the mouse vertically will rotate the object around the screen's horizontal axis. This allows for precise control over the rotation of your model.
Additionally, you can also use the right-click and drag function to rotate the model. This method allows you to rotate the model by clicking and dragging directly over it, providing a more intuitive and convenient way to manipulate your sculpture.
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Using the 2D navigation toolbar
ZBrush is a unique software that combines 2D and 3D navigation. The 2D navigation toolbar in ZBrush offers several useful features for navigating and editing your work.
The "Zoom" tool allows you to magnify or reduce the view of your document. To use this tool, simply click and drag the icon. It's important to note that this tool is for 2D editing, and should not be used for zooming in 3D. If you wish to return to the original magnification, you can use the "Actual" tool, which returns the canvas to its actual size or 100% magnification.
The "AAHalf Mode" is another useful feature of the 2D navigation toolbar. When activated, it sets the zoom factor to exactly 50%. This special scale factor in ZBrush helps reduce the "jagged" effect along the edges of computer-generated images by anti-aliasing the canvas contents.
Additionally, the "Frame" tool is handy for fitting your current tool within the viewport space. Activating this tool will scale the current tool to make it fit within the viewable area. This can be done quickly and easily by pressing the "F" key on your keyboard.
The "Move" tool is perfect for navigating your 3D model within the document. By clicking and dragging this icon, you can move your model in a way that is similar to a 3D pan in other 3D software. This allows you to view your model from different angles and perspectives.
Furthermore, ZBrush offers a Best Preview Render (BPR) mode, which doesn't require AAHalf and produces impressive effects like SubSurface Scattering and ambient occlusion. This mode enhances the visual quality of your work.
By utilising these tools from the 2D navigation toolbar in ZBrush, you can efficiently navigate and edit your projects, taking advantage of the software's unique blend of 2D and 3D capabilities.
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Frequently asked questions
To pan in ZBrush, click and drag the scroll icon on the top right of the default ZBrush user interface. Alternatively, you can click and drag anywhere on the canvas while holding the Alt key.
You can right-click and drag instead of left-clicking and dragging. There is a small border around the viewport where you can place your cursor and perform this action.
You will have to pick up your model, pan the screen, and then drop your model again. Alternatively, you can set your document size to be bigger than you need, which will allow you to scroll and pan around off-screen.
To zoom in and out, click and drag the zoom icon on the top right of the default ZBrush user interface. You can also zoom by holding Alt, pressing down the stylus, and then releasing Alt while still pressing.





















